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vlad321 said:
S.T.A.G.E. said:
nofingershaha said:
Nothing pisses off a publisher more than when you buy a used game. Not only are they not receiving any money, they can't even bring you or the retailer to court.

Actually no. Publishers hate pirates more than used games stores. People have the right to sell products that they buy in the gaming realm, because it is their physical property after they purchase it, new or used. They cannot take the retailer to court, because most of the used games in the store are their property. The stores essentially buy unwanted games from consumers with credit and sometimes even money. It is their property to sell, therefore it isn't illegal. Second of all, it is very legal, because  they aren't making copies of the games (which is illegal), they are selling official copies to people. The only thing second hand stores do is decrease sales potential, they don't kill off sales like pirates.

I don't think you realize that games aren't property, they are intellectull property, an idea. Anyone who experiences the idea has made use of the property and needs to pay for it to the person who owns said property. The retaielrs bought a physical disc, not the idea on it, he idea still belongs to the developer and people who use it need to pay them, not the retailer.

Games may be intellectual property, but when they sell you a physical copy of a game and you have proof of purchase at a retail store not even the court of law can deny you victory. You're mixing up physical and intellectual property. Intellectual property is the publishers and developers property to keep because it is an intangible asset which they created or purchased. Intellectual property is rarely physical. I think you're talking about licensed games, which is where the gaming industry is headed. Digital downloads and things of that nature are where you're correct about us not having rights. PS3 and 360 physical retail games are YOUR property when you purchase them. You have no rights with a licensed title, but the right to play it. This is why digital downloads are so opportune, because they are intangible assets in every way and publishers will always win in that battle.