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Heh, Miyamoto knows a good game rewards skill and dedication. Nintendo's "achievements" have always consisted of things like the different endings in Super Metroid and the bonus levels in Yoshi's Island - a far better model, imo, than that of the recent meta-gaming trend, where these elements exist only to fabricate a sense of competition amongst vain individuals and to give incentive to less capable players. As someone I know once said, it's all a marketing tool - make them easy to get and people will buy your game just to get a higher gamerscore. Nintendo's approach, on the other hand, actually rewards skill without resorting to incongruous ad-hoc elements.