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I can attest to the musician comments, I really enjoyed the game but the half of me that is also a "core" gamer saw where the issues happened, its really a HUGE difference between the artistic and imaginative types and the gamer types that need a direction weather it be a high score ala Guitar Hero or a story to play through while still being a very open do what you want type game ala Saints Row.

Yes you COULD make "music" by randomly pressing buttons, much like a three year old makes "music" with a spoon and hitting on pots and pans. The big issue is reviewers are generally not the first type of person I described, in fact most people aren't for a "casual"/mass market product it was limited to generally those types and the people interested in the arts as the game would try to hold your hand and teach some music fundamentals.

So in the end the "gamer" market will completely reject this game no matter what you tell them, its garbage, and from their perspective they're right and they have just about all other "gamers" on their side. All I'll personally say was this game was a bit too soon and not open enough to those that want/need the objective based gameplay or some guidance beyond "here's how you do it now make music".



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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