Killergran said:
It makes very little difference now. 25 million xbox 360 software was sold before the PS3 and the Wii were released. Last year the xbox 360 sold 110 million, and the total is well above 250 million. That means that the period you are so concerned about is about 10% of the total sales of the xbox. You could argue that one should instead discount the last year of period, because software sales are rising in time with the userbase. I personally do not think that software and hardware of the same generation exist in a bubble. What happens to the PS3 this year also affects the Xbox this year, not last year. And what happened to the Xbox last year will not suddenly be an issue for the PS3 this year. So, if you are simply aware of the fact that the xbox actually has a years lead, these numbers can be used to draw a couple of nice conclusions. |
So what conclusions are those? You can theorize time and time again but I gave you a concrete example of how your data paints a flawed picture. 50% of EA's sales this gen have been on the 360, while around 25% have been on the PS3. You would have one believe that on average an EA title will sell twice as much on the 360 as on the PS3 but that is grossly inaccurate. Infact the Last two EA titles to be released (FIFA10 and NFS:S) have both sold more on the PS3 than the 360. Even a franchise like Madden which is greatly skewed towards the American market and thus the 360, still doesn't even come close to reaching the sales ratio's(39% increase compared to your data which is a 100% increase) that your data has one believe. So I ask you what conclusions can you come up with using this data?
Even you alluded to in your own post that you can't determine how much to discount the one year head start. So how can you even start to analyze these numbers with such a big variable being unknown? The only thing you can do is go game on game sales to determine anything of use.







