Smashed said:
Your forgetting the main factor in all of this. Lair was released in 2007, when the PS3 was STILL hard to develop for. Developers weren't used to it, everything was a lot of harder. Don't you think that plays a factor in that? Making a quality game for a tough platform isn't always a walk in the park. Uncharted 2 and Naughty Dog is a perfect example of a good developer that has knowlege and work on the platform. |
We weren't talking about how hard it is, we are talking about how sony monitors quality in First Party and Second Party environment. Also Developers aren't allowed to use that excuse to explain why their game was bad.









