@WereKitten: The last paragraph was the most important one. Actually it's what i have said in the thread.
So, i take your answer as there would be no difference with multithreading?
I'm not taking a stand here about which would be better thing to do, lower cycle multicore processor or higher cycle single, since essentially were talking about available floating point operation per second for a certain unit of cost. After a certain point, multicore is definately cheaper.
However, if i've understood correctly, the devs prefer a single core use if it's enough for the perfornance they're after, which would mean they don't have a problem with single core.
When it comes to shaders, it's not that much about shader architecture as it is about supported shaders.
I'm not sure what you're after with memory access, speed, latency or something else?
We obviously have completely different approach on the matter, you see the approach to HD as the route M$ and Sony took, while my approach here is how would have Nintendo made an affordable HD capable console. It wouldn't compete specswise with PS360, but it still would push out decent HD graphics and would likely be able to offer easy ports across the platforms.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







