By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@WereKitten: And multithreading is needed in a single core excactly where? Or atleast differently how it's done with Wii at the moment.

If i recall, there were estimates when 360 launched, that Xenon would cost ~100 USD to manufacture. Of course, taking one core out doesn't cut the cost to a third, but would still be greatly cheaper. Of course, the cost would come from other parts just aswell.

Now, the high performance part would be something along the lines "Dreamcast to Gamecube or Xbox". If Wii had a single core PPC CPU clocked somewhere around 2,4GHz, GPU between 350-400MHz, had (V)RAM maybe half of what 360/PS3 and keep the design familiar from Gamecube, it wouldn't be the "latest" hardware at the time of its release, would still be dirt cheap to manufacture and it would still easilly surpass the average graphical level seen on PS360.
Even in the example above, there's still room for debate, but it still illustrates what i'm after.

The higher production cost of software is pretty obvious, but considering the sales of Nintendos 1st party titles, the difference would be rather insignificant. And even if it would make significant difference, Wii games would retail for higher price. So, it wouldn't make a difference to Nintendo.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.