By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Majin-Tenshinhan said:
MaxwellGT2000 said:
Khuutra said:
Larad said:
@Maxwell

That's the problem, Nintendo ONLY cares about business. Which is why they leave the segment of gamers who play for a challenge above everything else unsatisfied. They completely ignore that segment today, though 10-20 years ago their games were fairly challenging.

See Smeags's posts.

And re-read my post, or better yet I'll make it short and sweet "games don't become more simple and easy you become better at playing them" if you don't understand that then I can't help you. 

SMG is just as easy as SM64, SM64 just as easy as SMW, and SMW just as easy as the original SMB.  Probably the only one that was a lot harder was the Japanese version of SMB2 or SMB The lost Levels in America, basically like I said increasing difficulty depletes your market over time and honestly I can't think of a single hard mainstream (IE not something like FE) game in the past 10 years.

People like saying this, but that doesn't make it true. Now I'm not complaining about Nintendo here, but SMG is way easier than SM64. I've played SM64 countless times (it's my favorite game of all time, after all) and even after all that repetition, it puts up more of a challenge when I replay it than SMG does. Not saying SMG is bad, but it's definitely easier. Also, SMW is loads easier than the original SMB. But it's not just Nintendo. Games in general have gotten easier, which is probably a good thing, but some games/series take it too far. While SMG is a fantastic game that any Wii owner should own and complete, I would've enjoyed it more if it was just a tad harder.

I agree I'd enjoy SMG more if it were harder. But I also spent about 50 lives on Luigis purple coins which is something that never happened in SM64, and some of the stages while not costing me nearly that many lives were still pains, which in comparison I never played SM64 to the point where I had all 120 stars (since I used to never go and 100% games) but when I bought it for the DS I ended up getting all 120 stars in less than 2 days, I beat it the first night and finished it up the next day and not once had a similar Luigi's purple coins issue.  I just think there were too few instances of a lot of dying in SMG while SM64 had it a bit more spread out.

In the end they listened with SMG2 which is supposed to be harder.

Really I'm not here trying to defend the newer games, just stating how being more difficult can alienate people, and that there are still instances of the games being hard, but if you were not that seasoned of a gamer and Galaxy was your first Mario game it's likely you'd find it plenty hard, just saying.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000