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Sales - About Gaming Sales - View Post

Tetsuya said:

ok i just thought of something regarding game sales i put together a chart showing whats the recommended sells figure for a week, month or year to explain that if a specific title was to reach that mark its considered a success...and heres my results:

Week-recommended 10, 000 copies of a game

Month-recommended 100,000 copies of a game

Year-recommended 500,000 copies of a game

Tell me what u think about it..

Far too simplistic. You need (at least) three bits of data to make any sort of conclusion about "success":

1/ Development cost of the game (something we usually never know)

2/ Initial sales of the game

3/ Declining sales of the game (sales in weeks 2,3,4)

Using 2 & 3, you can create a "rough" graph, which can give youan estimate of lifetime sales (still varies based on promotions, price reductions, pack-ins, re-releases, budget releases, etc..).

'1' is the most important, and also needs to include publisher / development costs. Also are you talking about it being a "success" for the developer or publisher? If you can get a quote for the "break-even" mark, then you can make some form of estimation.

 

 



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