Tetsuya said: ok i just thought of something regarding game sales i put together a chart showing whats the recommended sells figure for a week, month or year to explain that if a specific title was to reach that mark its considered a success...and heres my results: Week-recommended 10, 000 copies of a game Month-recommended 100,000 copies of a game Year-recommended 500,000 copies of a game Tell me what u think about it.. |
Far too simplistic. You need (at least) three bits of data to make any sort of conclusion about "success":
1/ Development cost of the game (something we usually never know)
2/ Initial sales of the game
3/ Declining sales of the game (sales in weeks 2,3,4)
Using 2 & 3, you can create a "rough" graph, which can give youan estimate of lifetime sales (still varies based on promotions, price reductions, pack-ins, re-releases, budget releases, etc..).
'1' is the most important, and also needs to include publisher / development costs. Also are you talking about it being a "success" for the developer or publisher? If you can get a quote for the "break-even" mark, then you can make some form of estimation.