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500k first week, 200k first day.

Problem with WiiFit selling so well week 1 is:

#1. Transportation. Unlike normal DVD-sized games, there can/will be issues getting enough copies to the retail stores.

#2. Price. It's about 9,000 yen. At such an expensive price, I don't see people rushing to buy it untill 1-2 weeks later when the real Christmas rush hits.

#3. Casual. Fit is the premier casual game, why expect such an uber-opening? It'll garner probably 100k+ sales for many weeks. Think Guitar Hero.

Wii Fit Japan = Guitar Hero USA



Back from the dead, I'm afraid.