500k first week, 200k first day.
Problem with WiiFit selling so well week 1 is:
#1. Transportation. Unlike normal DVD-sized games, there can/will be issues getting enough copies to the retail stores.
#2. Price. It's about 9,000 yen. At such an expensive price, I don't see people rushing to buy it untill 1-2 weeks later when the real Christmas rush hits.
#3. Casual. Fit is the premier casual game, why expect such an uber-opening? It'll garner probably 100k+ sales for many weeks. Think Guitar Hero.
Wii Fit Japan = Guitar Hero USA
Back from the dead, I'm afraid.







