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I'd like a Risk-like game. No need for dice, just have it turn based. Include four or five types of warfare options...maybe set it in the Mongol era so you can have cavalry (horsey-archers), biological warfare (launch plague-infected bodies into cities with a catapault like the Mongols did), spies (try to sabotage strong enemies), technology options (i.e. fireworks/cannon/navy building), and say public works options (tax/farm/build bridges) to make the others possible.

 

 

 



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu