MaxwellGT2000 said:
Viper1 said: EA just noted that it must sell 1.1 million copies of a PS3 or X360 title to break even given that it receives $35 per sales and average costs for games are $38.5 million.
For the sake of argument, let's say Capcom has similar requirements and that Wii development is 1/3 of HD console development (as suggested by many publishers).
At 1 million already shipped, Wii has provided Capcom with $22.3 million in profit while the HD iteration at even 66% of Wii shipments (660k) would leave Capcom with $15.2 million in debt at this point.
Sure, lots of estimations and variables but even with a margin of error of a few million dollars, it's hard to imagine Capcom not being happy with Wii profits already versus what would assuredly still amount to debt along the same time frame. |
Wow 1.1 million? That's just.... stupid... no wonder there's such an advertising push for game sales on PS360/PC games... I mean it's obvious some games don't need that but if you're trying to push graphics I'm guessing those numbers are a fair estimate to how many copies need to be sold.
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I'm sure it varies depending on the game. Because of Japan's open pricing on games, franchises that are highly successful there probably require fewer sales to break even, given that publishers are able to charge $80+ for a game and get away with it, and given that a majority of sales happen within the first week or so, while the game is still full price. This would explain why Yakuza 3 is getting a sequel.
I'm sure MH is in the same boat.