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noname2200 said:
theRepublic said:
liquidninja said:
Actually, I think he said that new content will make a game sell forever. In other word superior content make a game a classic.
So his theory isn't all that vague.

Ah, I forgot he said that.

In the same piece he also said, "I am not linking content to pure sales."

How does it make sense to say that content is not linked to sales, but content makes a game sell forever?  This theory just seems disorganized to me.

Perhaps he's referring to not just how a game performs in its own generation, but whether it continues to do so as time goes on?

You may have something there.  In my reply I just gave to liquidninja, I said that content may be a great reason for popularity, and I think that may go hand-in-hand with this idea.  A game filled with great content, may have a sustaining popularity/lasting impression that keeps it in the mind of those who play it for a long time.  Hence the nostalgia for games like SMB, SMB3, and SM64.

It just really, really bothers me when he tries to make sales generalizations about these franchises when the data doesn't support him.



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