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JEDE3 said:
NiKKoM said:
JEDE3 said:
nik - so they claim the game was in development for 5 years... riiiiight... I'd love to see the numbers of how it went from 45 employees to more than they currently have employed now a year before they had 45 employees...

Easy.. 45 for the CG trailer for the E3.. real development 140 people.. last year of development 200... but he is the Director of GG.. but what does he know? And it's still 4 years...  he is  saying 140 people in 4 years.. that's his minimum people.. and in the last year it went up to 200..

Also when Sony bought GG from Media Republic they already had 100 people working there..
from the blog of Media Republic: http://www.molblog.nl/bericht/Media-Republic-verkoopt-Guerrilla-Games-aan-Sony/

"All 100 people from GG are transfered to Sony..."

And the bump from 140 to 200 people were extra people helping out.. most in the art department.. I'm a graphic designer and friends of mine have worked on KZ2 for a year..


So they went from 100 to 140 instantlythe second Sony bought them and they have less employees than that. Got it.

Lol.. why are you being a bitch about the numbers the director of GG gives us?

But anyway they where only working on Killzone Liberation and the CG trailer when they where bought by Sony... that would be right with 100 people.. they expanded quickly in 2005 when they where bought cause they started to work on KZ2.. I'm guessing a 1/3 of the people working in GG aren't from the netherlands cause they couldn't find the talent here... They gave a lot of people a project contract... you just work on 1 project.. it happens a lot for graphic designer.. High pay for a short time.. I used to do this a lot..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)