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Viper1 said:
EA just noted that it must sell 1.1 million copies of a PS3 or X360 title to break even given that it receives $35 per sales and average costs for games are $38.5 million.

For the sake of argument, let's say Capcom has similar requirements and that Wii development is 1/3 of HD console development (as suggested by many publishers).

At 1 million already shipped, Wii has provided Capcom with $22.3 million in profit while the HD iteration at even 66% of Wii shipments (660k) would leave Capcom with $15.2 million in debt at this point.

Sure, lots of estimations and variables but even with a margin of error of a few million dollars, it's hard to imagine Capcom not being happy with Wii profits already versus what would assuredly still amount to debt along the same time frame.

Not to mention, I can't name an EA game that would have had the same development time/team size/etc. as MH3.



Wii/PC/DS Lite/PSP-2000 owner, shameless Nintendo and AMD fanboy.

My comp, as shown to the right (click for fullsize pic)

CPU: AMD Phenom II X6 1090T @ 3.2 GHz
Video Card: XFX 1 GB Radeon HD 5870
Memory: 8 GB A-Data DDR3-1600
Motherboard: ASUS M4A89GTD Pro/USB3
Primary Storage: OCZ Vertex 120 GB
Case: Cooler Master HAF-932
OS: Windows 7 Ultimate x64
Extra Storage: WD Caviar Black 640 GB,
WD Caviar Black 750 GB, WD Caviar Black 1 TB
Display: Triple ASUS 25.5" 1920x1200 monitors
Sound: HT Omega Striker 7.1 sound card,
Logitech X-540 5.1 speakers
Input: Logitech G5 mouse,
Microsoft Comfort Curve 2000 keyboard
Wii Friend Code: 2772 8804 2626 5138 Steam: jefforange89