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EA just noted that it must sell 1.1 million copies of a PS3 or X360 title to break even given that it receives $35 per sales and average costs for games are $38.5 million.

For the sake of argument, let's say Capcom has similar requirements and that Wii development is 1/3 of HD console development (as suggested by many publishers).

At 1 million already shipped, Wii has provided Capcom with $22.3 million in profit while the HD iteration at even 66% of Wii shipments (660k) would leave Capcom with $15.2 million in debt at this point.

Sure, lots of estimations and variables but even with a margin of error of a few million dollars, it's hard to imagine Capcom not being happy with Wii profits already versus what would assuredly still amount to debt along the same time frame.



The rEVOLution is not being televised