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RolStoppable said:
Mr Khan said:

Basically, name any subtle (or not so subtle) differences in how the games of Metroid Prime Trilogy operate compared to their original editions.

 

I'm determined to do it in order, so i've only seen Metroid Prime, a game which i have to have played through at least a dozen times, and memorized a lot of it, so its easy for me to read into the subtle differences. Please add anything you've found.

 

I'll start with what i've seen so far, for Metroid Prime
1: Change in missile ammo classifications: previously being only a 5-missile ammo set, now comes in increments of 3, 5, and 10.
2: The music used for the Flaagra boss-fight is somewhat different
3: The eyes on the Reaper Tentacles blink now (pretty sure that wasn't the case before, unless i never looked closely at them)
4: Automatic morph ball jumps (pretty sure most people knew about this, but i have to mention it, because it makes getting the energy tank that required triple-ball jumps brokenly easy)
5: Your completion levels are now displayed on the Log Book screen, in terms of percentages of items collected and log entries scanned.
6: Better water textures, something i picked up on in the Flaagra fight.

 

What else has anyone found?

Point 1 and 5 (probably even 2 and 3, but I can't say for sure) were already in the PAL Gamecube version which should be identical with the later released Player's Choice edition in North America. If you are basing this thread on the original American release, you'll notice plenty of other changes later on in the game, most notable some additional obstacles that have to be removed by power bombs (were added to prevent sequence breaking).

Another thing you mentioned, the Phendrana Labs going completely dark, was also already the case on the Gamecube.

That reminds me, all the Lore is Prime 1 is from the PAL version.