CGI-Quality said:
dtewi said:
CGI-Quality said:
Kantor said:
CGI-Quality said:
Soriku said: @CGI
I took it literally as physics with no clothes :P |

@ Kantor: I'm actually glad the game seems to interst you more. BTW, that E3 footage wasn't the greatest representation of the game, I admit. However, did you see ALL of the footage from Gamescom, the official trailer and the "Grocery Store" footage? I haven't seen a visually more impressive game, and the gameplay looks very innovative.
Yes QTEs exist to an extent. However, the majority of the game isn't plagued with QTEs, they just are a part, no denying that.
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I just saw the trailer. I haven't seen any grocery store footage. I'll look it up later, because it's late here, and I'm tired.
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Let me know, I can show you as I type real quick.
http://www.youtube.com/watch?v=BJ_A2Tpz2UM
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That trailer is awesome. But something about it seems... fake. It just makes it look like a game. I'm not sure if it's the lighting or the eyes or what.
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It still has 6-9 months of devtime left. With that knowledge, this game will look so damn real come release...
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Holy shit, those graphics are amazing, even in SD! I watched the "Robbery" footage as well, which is the same scene but earlier, and at one point, at the end of a cutscene, I thought "Why isn't Scott moving?". I then realised it was gameplay. WOW.
More than that, the actual gameplay did look appealing this time around. No pointless QTEs, but some that actually seemed to work. And there are different ways to approach the problem- in the Robbery footage, it looked like Scott was going to take out the robber from behind, without saying a word!
The E3 gameplay killed my anticipation for Heavy Rain, but those videos just renewed it. Thanks!