crumas2 said:
You bring up a good point. Providing a limited, free demo can create demand for a title, but making a "pre-release" version that has many of the features of the full game--and then charging for it as well--seems like it would just lower demand for the final product. An counter-example I remember well was Faery Tale Adventure on the Amiga... my friend let me borrow his copy for a few hours, and I got completely hooked and bought a copy the next day. I wasn't willing to pirate software, so I bought my own copy, but if a company is going to make me pay for a completely functional "pre-release" version instead of a demo, then it better be something I'm really into to get me to purchase again later. Unfortunately, racing sims just don't fall into that category. |
a similar situation got me into rainbow six raven shield, and the original ghost recon.... really all TC games... Jeff you curr, you got me into more fantastic games (back on the PC at the time then to console later when xbox live came out)
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