The Sims were always different for every platform they were on...so I don't think it's overly ambitious.
I think retro Studios proved that most developers aren't using the Wii to its fullest potential, so I wouldn't be surprised if Will Wright isn't on to something here. He even comments that while the PS3 and 360 have incredible graphical computing properties, their general computing isn't necessarily that much higher or more efficient than last generation. So I don't see why he couldn't drop down the polygon count and still retain the basic structure of the game. Sure it won't look as gorgeous as the PC version, but it won't look like a DS game either.
From a control standpoint the Wii makes obvious sense. The coimbination of the IR pointer and the nunchuck will have some interesting implications for this title, especially the create-a-character portions. And I'm sure they'll throw in some waggle for the fighting/navigating portions.
This game could be huge, sales -wise....and may even take many a casual Wii player into the hardcore realm.
On a side note...I really wish this thread could have just been about Spore on Wii...rather than Will Wright's obviously inflammatory remarks regarding next-gen gaming. Every developer has their own idea regarding the console race, just as all of us do. Their word is not gospel, nor is it definitive. Anyone who has heard Will Wright talk in public should know that he is a very quirky individual with some off-beat ideas about gaming and gaming rhetoric. That he takes a few swipes, then, at the PS3 and 360 should come as no surprise. He's all about disruption and disruptive is the last adjective I would use to describe the HD consoles this generation.







