Marvelous seem to think that because the game was a hit with critics, marketing was the problem, and it needs to be stepped up.
They're wrong, critics are not the average customer, and the problem lies in some aspects of the game's design. Accessibility, the game's slow start, unintuitive controls (when it could easily have been made more intuitive), among other things.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







