makingmusic476 said:
That is a rather misguided notion of what LBP is about. The game is not simply a level editor, and people don't gain enjoyment from the title simply by creating levels. I have probably invested over 200 hours into LBP since its release, making it my most played game since Mario Kart 64, and I haven't published a single level. I haven't even finished all the tutorials in the Create mode. The editing tools are not the entire game. You can easily invest ten or more hours into the levels provided for the story mode by Media Molecule, which can double or triple with replays with friends. Then there's the online levels. The editing tools are provided so that people that have a knack for level design, and enjoy creating levels, can publish levels for all to play. Then guys like me can play them for hours on end with friends. The game's slogan is "Play. Create. Share." Not just "Create." Playing is most certainly a major focus of the game, and the drop-in/drop-out multiplayer mixed with a plethora of user made levels is what gives the game its longevity. Your concept of the game would be like saying only people that upload videos on YouTube get any enjoyment out of YouTube. However, I suppose using your defition of "anti-content", the editor would be a form of anti-content for me, but the game has so much OTHER content that I don't even need to think about the editor (though I'll probably enjoy the heck out of it once they patch in the online co-op Create mode). Edit: Ah, I just saw your response to Ameratsu. I see what you're trying to say now. Btw, I highly recommend getting NSMBWii when it comes out. Then you'll understand the awesomeness of a multiplayer 2D platformer. In LBP, I'm a mischevious little bastard that does nothing but think of nefarious ways to kill my friends so I can collect all the points and prize bubbles lol. Does anybody know if NSMBWii will award people places at the end of each level based on coins? I know it's childish, but I can't help but try to get first place on every LBP level. I'd love to have that element in NSMBWii. |
Yeah I know where you guys are coming from. I didn't want to say the game's only purpose is to create levels. What I meant is that in the case of Little Big Planet, where you clearly know you are getting a game that has a focus on user generated content (playing levels other people created is also a part of user generated content here) shows that user generated content can work very well. Just when you expect "consume only" and get a lot of the "create" stuff you'll feel cheated.
I think NSMBWii has rankings at the end of each level btw. Anyways, I'm going to be now 







