ameratsu said:
About LBP, some people think the level creation makes the game fun, others enjoy the included campaign/minigames and some people just like hopping online with their friends and playing other people's creations or even all of the above. I personally haven't touched the level creator yet I still come back to LBP over and over, and I'm at 50+ hours total playtime. I'm not sure who appointed you to the fun police, but who cares what the main focus of game is (even though it's not solely level creation as you try to make it seem) when it's up to the user to decide what they enjoy doing the most. The slogan for the game is Play, Create, Share. Based on the part I bolded, I take it you haven't actually played the game for more than 15 minutes. |
No I don't own the game. I haven't even played it yet, neither am I the fun-police. I don't know why you're upset to be honest I was saying Little Big Planet is not an anti-content game but offers real value. What I was trying to point out was that a user doesn't feel cheated with Little Big Planet because the creation process itself is fun and the game offers a lot of content and thus value (and apparently it is even fun without creating things which adds even more value to it).
I was saying Little Big Planet is not an "anti-content" game in my eyes. I don't know what Malstrom thinks of it, though. But using his logic from this and some of his earlier blog entries Little Big Planet "does its job" (which is quite important to him) and thus offers a lot of value, while Wii music doesn't.
I don't want to tell people why they like the game and I'm sure the "play" part is just as much fun as the "create" one. I was just using the game as an example where user generated content works so I was actually praising it.







