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Torillian said:
I disagree with the conclusion in bold, one of the original Uncharted's biggest issues was the repetitiveness of fighting wave after wave of pirates, but from a gameplay standpoint I found that the twist in the story helped to alleviate that repetitiveness by making you play a different way. Gamers should not be so stuck in their ways that they can't switch things up after 5 hours of playing a game.

From a story standpoint the twist was ridiculous and rather stupid,
but from a gameplay standpoint I have no complaints.

Why? (The next part is spoiler tagged for those failures who don't own a two year old game which is among the best on the console):

The whole way through, you thought you were simply searching for your average golden statue. Meanwhile, Gabriel was playing the classy British villain, and Navarro the subordinate sidekick of the villain, always doing what he was told, eager to receive praise. But the statue was cursed. Navarro (somehow) knows this, Gabriel mutates, and Navarro kills him, assuming the position of the lead villain and going through what appears to be a complete personality change, but then you realise just how pissed off at Roman he really was. It adds a spooky twist to the story, and gives it a more satisfying conclusion.



(Former) Lead Moderator and (Eternal) VGC Detective