MaxwellGT2000 on 12 August 2009
thekitchensink said:
Mr Khan said:
thekitchensink said: The game IS using Friend Codes, it just uses the codes you've already added to the system itself, which is the way it should be. |
From my understanding, it's impossible to directly use the System Codes for online play over WiFiConnection, since the System Codes operate on a seperate network. If it's working like this, the real friend codes are transparent, but they have to be there, and distinct from the system codes. There's no other way for it to work like this and still be running on WiFi Connection
The question is, how is Activision getting the special permission that is clearly necessary to do this? According to High Voltage, The Conduit had the least possible friend-code interference, to the point where they were up against the limits of what Nintendo would allow on their own network.
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Basically what Activision is doing here is importing the Wii's internal Friend List. It doesn't 'automatically' have access to it technically, but I assume it copies it somehow.
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If the reports from developers on IGN are to be believed, it's all built into the system to be able to do that, I just think it's issues with developers not adding it due to it's not a standard and probably little incentive to add it from Nintendo themselves.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000