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Mr Khan said:
thekitchensink said:
The game IS using Friend Codes, it just uses the codes you've already added to the system itself, which is the way it should be.

From my understanding, it's impossible to directly use the System Codes for online play over WiFiConnection, since the System Codes operate on a seperate network. If it's working like this, the real friend codes are transparent, but they have to be there, and distinct from the system codes. There's no other way for it to work like this and still be running on WiFi Connection

 

The question is, how is Activision getting the special permission that is clearly necessary to do this? According to High Voltage, The Conduit had the least possible friend-code interference, to the point where they were up against the limits of what Nintendo would allow on their own network.

Basically what Activision is doing here is importing the Wii's internal Friend List.  It doesn't 'automatically' have access to it technically, but I assume it copies it somehow.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."