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Squilliam said:
Slimebeast said:
Squilliam said:

75 guys didn't work solely on that game for the whole two years. $100k per year was given by developers working in the industry its a pretty good rule of the thumb really, if you took that and redid your calculations it would come in at exactly $15M as an estimate.

@SaviourX advertising is based on cost/benefit not how much a game cost to make. If a game sucks and cost $30M they won't advertise it extensively. A lot of games last gen got more advertisement than development dollars.

 

$100k is too low. If other software business outside of gaming have costs well over $100k per man-year, I dont think the resource heavier gaming development can have less. Gaming development has these extra costs of doing research, traveling more, using expensive high tech equipment other than just the PCs, creating music, photographs, promo material etc.

Salaries alone are $80,000 per man (the gross salary that the employer has to pay, net salary is less). At least here in Sweden.

Swedens taxation structire is different. Your country has far higher taxes overall and this is reflected both in the cost of goods and the cost of labour and overall costs a company must pay. They had familiar tools and the enviroments they created aren't really based upon any particular real world location.

Nice try, you pulled a nasty guess here lol.

I happen to know the European numbers for cost of labor, and America too (probably they can even be easily checked from Wikipedia). Sweden is average in EU, believe it or not. In Sweden the cost of labour for the employer is in the €30 per hour ballpark, when speaking of non-factory labor cost (i dont know the proper term).