(Please hear me out)
Anyway, I was thinking, that since the Wii has such fast memory, possibly faster than those of the X360/PS3, why not use that superfast memory in a better way? Instead of creating textures and loading those into memory, which takes up valuable resources, why not create a "stencil" of the texture, and have the GPU color it in, with no hit on performance? All the "environments" and character "textures" could then be loaded as black and white stencils, which would be colored by the GPU itself, allowing all the graphics to load directly into memory from the DVD. Since loading things from Discs take no hit on computing power, most of the power of the GPU can then be used in order to produce "Next-gen" effects like HDR, and Bloom. Also, since colors are generally really easy to display in high resolution, the game would be displayed in 720p, 60FPS. Is this viable? Why or why not?







