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KylieDog said:
thekitchensink said:
@KylieDog: But you could say the same of fighting. You end the game by shooting something, but you began the same way. It depends on how you do it.

 

It really is very different, throughout the (old) games you find new weapons as you progress so the combat changes, new enemies require new tactics, you need manage ammo for the weapons or the way to face enemies needs change...with running an extra option.

 

What are you gonna do in this?  "Oh, a humanoid monster...run!"  then later on "Oh a dog type monster...run!" followed by "Oh a bat type monster...I'll put on my new Reebok trainers....and sprint!".

 

How are they gonna mix it up so the game isn't stale after 30 minutes?  Running doesn't leave a lot of options.  Some environmental way to avoid enemies maybe?  A defensive item that makes flash blinding them or something?  Other games have done that and kept weapons at the same time.

 

I already mentioned this, but there are indeed flares to keep them at bay.  You can either hold it for a few seconds to clear a path ro drop it so they need to find a way around it.  That's especially useful if you toss it behind you in a narrow alley.  There's plenty of environmental interaction, such as hiding in closets, knocking things over to deter them, and barricading doors.  Of course it would get old if you simply ran the entire time - the object is 'evade' rather than simply 'run'.

 

Like I said to the other poster, there is plenty to mix it up rather than simply running.  I already mentioned the flares (that 



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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