HappySqurriel said:
Since the Rogue Squadren games were built as a showcase for the architecture of the Gamecube it isn't unreasonable to expect that a straight foward port couldn't be done without serious downgrades, and it is entirely reasonable to expect that Lucasarts was unwilling to devote hundreds of thousands (or millions) of dollars to rework content to produce a similar quality result on the XBox for the sales the game would likely get. |
Wasn't Resident Evil 4 also made from the ground up for the Gamecube? The PS2 which was significantly weaker didn't exactly do a horrible job when it was ported to it. The Xbox is significantly more powerful than the PS2 and had the best version of every multi-platform game made (Splinter Cell for example was downgraded from the Xbox to the Gamecube) so I just find it hard to believe the system couldn't handle Rogue Squadron 2 and 3.







