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scottie said:
This is hilarious. It's possibly the first puzzle game ever where all of the negative comments are essentially "the combat is rubbish"

Not mine, I just wonder how rewarding it will be to experiment with the items in the game. Granted, I never meant to come off as "negative", just  cautious, but there you go. At any rate, I never mentioned combat, but I still wonder how different items will interact with each other. I remember one demo level where you had to defeat/avoid a shark. The guy playing the game blew it up. That's pretty cool, but can you freeze the water, pour acid on it, combat it with a harpoon/diving suit, call forth a tsunami to blow it away, appease it with food, capapult yourself over it, dry out the ocean, etc? Only with that kind of depth do you have a game that truly rewards creativity. Still, I suspect there will be a lot of items that are practically useless (why summon a ladder when you have a helicopter?) and that might well be the game's biggest flaw, in my opinion.