tombi123 said:
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It isn't that difficult: the two titles you quoted were AAA-budget games from well-known developers, while The Conduit is the first real shot at a game done by a mediocre studio. It was pricey, let's not kid ourselves, but holding it to the same standards as those games?
Well, do what you gotta do, mate.
This is sad, if true. 150k in the first two weeks, that doesn't bode well for HVS. A game like The Conduit has to sell 3m copies to break even.
Well, it IS more expensive to make than Madworld, that's for sure...







