NightstrikerX said:
I know, I'm the same way. He's not really a complex character to figure out how he will work as well. You got a few punch and kick attacks designed although would function like a 12 year old punching and kicking. IE, see Marvel vs capcom. Your standard Special, B. Charges up your Buster and releasing B would cause it to fire. So unlike samus who can store her energy for when you need it, Megaman would be unable to do such a thing and would require hit and run tactics in order to function to the best of his ability. Down-B would most likely be a grab and a effort to absorb powers like kirby. Absorbing powers would give you a blast equilivant to the character's personality. For example, absorbing snake would likely have you firing little fragment grenades in random directions. After absorbing someone's abilities, down-B is now mapped to use said ability and megaman changes color to reflect his change. In the case of multiple megamans, it would be natural to assume they would have a lighter and darker tone megaman. Much like how they do already for multiple characters in team-matches. Up-B would summon Rush, who would transform with megaman giving him a temporary flight ability. Much like pit, however. Unlike pit who is able to activate this power on the fly, megaman should require a tiny bit of activation time. Activating Up-B too late could cause him to plummet to his demise. Side-B is up for grabs, I don't entirely know what you could do with Side-B.
This is all assumption, but considering a character like that. That would be completely and totally awesome. |
His down-B could also summon eddie and let him use his own weapons like MvC. Then his side-B would be using it.(although it's more limited compared to your idea
)
His slide would be how it usually is Down-A.
For his final smash, he could use the rush adaptor and have invincibility for a time while have enourmous strength.
Proud Member of the Mega Mario Movement Yummy Yoshi Yankees








