| WereKitten said: My point is that changing your turning speed/acceleration curve/dead zone ( and that's related to inertia and angular momentum, for whoever said that it's physics that defines the feel of a game ) is as deep a change for an FPS as changing inertia would be in a platformer - please note that you can change the inertia in a platformer without changing the jumping distance. That would change how hard or easy it is to pinpoint jumps, changing what the player can do through the controls, not what the character can do. You went on about how the two genres play, but in the end you didn't really support your opinion that customizable controls for some reason are something every FPS should come with, but every platformer should not have. But in the end I think that we can agree that we disagree on what game design should be, as I strongly oppose the parts I bolded. PS: this whole conversation about control customization is slightly tangential to the OP, but it's a long time peeve of mine. You'll find that I expressed the same opinion back when the KZ2 controls storm in a teacup was raging. Seeing control customization being underlined as THE new idea that the Conduit brings to the industry feels overall underwhelming, besides grating with my personal taste.
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Where do I begin here... ok the customization in The Conduit is like the customization in standard PC shooters... there is no advantage you gain from customizing things to fit how you like other then you can actually stand to play the game. The thing The Conduit does different then most console shooters is mapping your controls, and even then most shooters have that with at least a few presets KZ2 comes to mind, and you can even customize turning speed in those shooters too... huh funny how that works.
Where The Conduit gets it's feel is the design of the weapons, one gun doesn't feel like the other at all, and pretty unique guns for an FPS a genre where just about everything has been done before, but this is where it gets it's feeling and you don't become good at using these because you customize your controls, and if you want to bring up running speed honestly it doesn't matter in the SP and in MP everyone runs the same speed so there, your points are all pretty much moot here.
That's the end of it.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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