Gnizmo said:
Oh please. Giving the ability to control Mario's running speed or inertia is in no way equivalent to changing turning speed or re-mapping buttons in a FPS. The equivalent to what you suggest would be the ability to refine a guns damage, and rate of fire to whatever you please. The equivalent of completely customizable controls for a FPS in a 3D platformer would be the ability to control the camera freely. You might note that camera controls are an oft criticized portion of 3D platformers as well as the camera has not been refined very well. I can't see how anyone could possibly hate control custimization though. Sometimes the default control scheme feels weird, or unnatural to a person. You can still design a game around a certain "feel" as you put it for the default controls. Most player won't ever touch the customizable control options if you do your job right on it as well. This isn't a matter of being "spoiled" as you put it, but rather a matter of wanting to enjoy a game. I can name a few games that were ruined by shitty control schemes. A better way to make your game unique, and have a better feel is through art style and story telling. With a good atmosphere, and engaging characters no two games would ever feel the same even if they controlled identically. |
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