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moondeep said:
So does anyone know a typical count of man-hours used on these smaller Wii games? I was just throwing out some numbers I considered somewhat plausible, but I'd love to find out some hard data. If the Wii is supposed to be so easy to program for, then you'd think that some of these games could get by with very few people involved.

It is a lot easier to find info on the bigger games, so I don't really know.  Someone could count the names in the credits (I don't have the game yet so I can't) to give us one thing we need.  Then we have to find an article or an interview to find out when development started.  That is probably going to be much harder.  Even for big games that can be hard to find.  Most of the time you have to make a guess based on other games the developer has made, or when the first videos were shown.

For Neverland, the developer, the games they have made recently look like this:

http://www.gamefaqs.com/features/company/72872.html

2004
PlayStation 2 Spectral Force: Radical Elements 09/16/04
2005
PlayStation 2 Shining Force Neo 03/24/05
PSP Rengoku: The Tower of Purgatory 04/26/05
PlayStation 2 Shinten Makai: Generation Of Chaos V 07/21/05
2006
PSP Rengoku II: The Stairway to H.E.A.V.E.N. 04/27/06
2007
PlayStation 2 Shining Force Exa 01/18/07
DS Rune Factory: A Fantasy Harvest Moon 08/14/07
2008
DS Rune Factory 2: A Fantasy Harvest Moon 01/03/08
DS Dramatic Dungeon: Sakura Taisen - Kimi Arugatame 03/19/08
Wii Rune Factory Frontier 11/27/08

(Sorry for the formatting)

Tough to say when development for RFF started, but I would say development was 22 months at most.



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