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@Theprof00:

it is exactly for this reason that it will never be done on a Nintendo platform. This reason also encompasses 10 or 20 other reasons why N would never do it.

At the moment it's a gargantuan hurdle for anyone.

So, since you are talking about the game like a step up from LBP, then you must be talking about large amounts of editing/creating, right?

I was thinking more in lines of advanced algorithms that alter, evolve and populate the levels by themselves.

For instance, tree-like platforms could grow out and develop a forest platform maze over time, and the game could move the stage goal according to this. Erosion (sped up dramatically) and landslides could open up new pathways to other regions, etc.

So yeah, it would still require quite a bit of work, but the game itself would handle the majority of "level evolution". And I can't say for sure, but I'm guessing Malstrom was going for something like this as well.

My initial argument was that it was impossible because if you left the game for a year, like Mal said, the game would probably want to download like 29 levels, or just swap out stuff on the old content like textures and rain, which in the end is no reason to play the game again.

I can see why that would be a nuisance, and would turn off many people, but why would it block everyone from playing the game completely?



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