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theprof00 said:

The kind of replaying isn't just playing the level over and over. He specifically said "real world time" based. Which means that some things would unlock over time, or on a certain day. So tell me how common it is to play a specific game at a specific time when normally once you've beaten a game, you can borrow a friends game and play that.

 

It isn't that common IIRC, but probably the most famous example of games that include time- and date-based unlockables are the post-first gen-Pokemon games.

So it does happen - it's only another unlocking method.

That's right, he didn't mean all content. And niether did I. I think you'd prefer that I said that so that you could have a point, but my whole point was that it would cost more to have content that only some gamers would be able to play if it was done by the designers themselves.

Then it's a misunderstanding on my part.

Still, this is still the case with every game that includes any kind of unlockable content, regardless of the unlocking method. For example, World 9 on SMB Lost Levels - who would bother beating that game eight times straight?

Though I can agree that it could potentially be a much more severe issue in a game like this that seems to rely on unlockables as its main draw, especially if you can't access stuff you've unlocked at will.

I forgot to mention that they would also have to build an editor which would more inefficient for devs to use for programming the levels.

Why?

So that would also cost more. But yes, this is a problem with every custom content game, except that it is specifically a problem for Nintendo for these reasons. Lack of a "Nintendo network" to monitor what is offensive and what is not on top of inability to have a youtube like ratings system for comments and suggestions from people other than your people on your friends list, which significantly affects the amount of content and interaction. Finally, yes, Nintendo cares about its consumers and would never let anyone play a Mario game, specifically, if it could offend people and tarnish the brand name. So yes, piety is important to the clean cut character of mario.

Nintendo can revamp its existing online service if it finds a need for it, it certainly has the resources to do so. And a youtube-style rating system blows anyway, since it emphasises popularity over quality.

And Piety, in a religious sense, has no place in the Mario universe, since in order to appeal to (and avoid offending) most people, it can't really align itself implicitly with any religion or their values to begin with.

You can certainly be a brave, all-around nice guy without adhering to a faith.

I pretty much already summed this up in the next part. This is done in almost every single game nowadays. This is not a vision, or an idea. Which is why Malstrom never meant it in this way. He meant large design changes. But kudos to everyone who is trying to protect their master mal by deliberately misinterpreting what he said. His vision is infeasible, just as you agreed earlier, and for various other reasons that I've mentioned.

An ripped-off and overused idea is still an idea.

And for the record, I'm not sticking up for the guy. Not this time, at least.

A game that evolves on it's own based on DLC from users and other programmed elements of time like the kind in Animal Crossing. Which, from what I've pointed out, is infeasible for many reasons including: extra cost, management of online content, server space, does not appeal any more than other marios to expanded audience, lack of an open online network, among many other reasons.

A platformer with constantly evolving levels would be a giant step up from LBP, and pretty much every platformer made, since it would essentially guarantee infinite replayability - but it would require a hell of a lot of talent and resources to work.

But yeah, that concept in its current state wouldn't probably work well at platformers or other stage-based games.

 

EDIT: Oh yeah: [ Quote ] [ /Quote]. Please use them. :p



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