theprof00 said:
|
It isn't that common IIRC, but probably the most famous example of games that include time- and date-based unlockables are the post-first gen-Pokemon games.
So it does happen - it's only another unlocking method.
Then it's a misunderstanding on my part.
Still, this is still the case with every game that includes any kind of unlockable content, regardless of the unlocking method. For example, World 9 on SMB Lost Levels - who would bother beating that game eight times straight?
Though I can agree that it could potentially be a much more severe issue in a game like this that seems to rely on unlockables as its main draw, especially if you can't access stuff you've unlocked at will.
Why?
So that would also cost more. But yes, this is a problem with every custom content game, except that it is specifically a problem for Nintendo for these reasons. Lack of a "Nintendo network" to monitor what is offensive and what is not on top of inability to have a youtube like ratings system for comments and suggestions from people other than your people on your friends list, which significantly affects the amount of content and interaction. Finally, yes, Nintendo cares about its consumers and would never let anyone play a Mario game, specifically, if it could offend people and tarnish the brand name. So yes, piety is important to the clean cut character of mario.
Nintendo can revamp its existing online service if it finds a need for it, it certainly has the resources to do so. And a youtube-style rating system blows anyway, since it emphasises popularity over quality.
And Piety, in a religious sense, has no place in the Mario universe, since in order to appeal to (and avoid offending) most people, it can't really align itself implicitly with any religion or their values to begin with.
You can certainly be a brave, all-around nice guy without adhering to a faith.
An ripped-off and overused idea is still an idea.
And for the record, I'm not sticking up for the guy. Not this time, at least.
A platformer with constantly evolving levels would be a giant step up from LBP, and pretty much every platformer made, since it would essentially guarantee infinite replayability - but it would require a hell of a lot of talent and resources to work.
But yeah, that concept in its current state wouldn't probably work well at platformers or other stage-based games.
EDIT: Oh yeah: [ Quote ] [ /Quote]. Please use them. :p
Warning: The preceding message may or may not have included sarcasm, cynicism, irony, full stops, commas, slashes, words, letters, sentences, lines, quotes, flaeed gramar, cryptic metaphors or other means of annoying communication. Viewer discretion is/was strongly advised.







