| theprof00 said: @avalach or mr kahn here's a couple problems with what your saying. 1. most people probably won't go back and replay the levels. Which means that a lot of the content is going to be ignored or never seen. |
Quote-box monster go!
EDIT: Isn't 1. a common thing in gaming anyway, even when the content is completely static?
I don't think he meant that ALL content in the game is user-generated, unless there's some sort of design contest planned before the release - which would most likely be completely infeasible and costly as hell.
Which is a permanent problem with any and every game that supports (or is made to support) custom content.
Also - Piety? Since when did 2D platformer levels have to adhere to religious values?
Maybe, but the changes don't have to be that minor. For example, a rainy weather effect could affect your jumps, flight capabilities and powerups (ie. Fire and ice flowers, frog suit), make certain surfaces slippery, raise the present water level so you can (not) access some areas, unlock some lightning-based puzzles, raise or lower some areas of the level etc.
And having drastic level-changing effects and custom content in a game also means that levels should be designed with a high level of redundancy in order to guarantee their quality, which is not something your average gamer will even consider.
Which would be completely infeasible in this case since there's no real way to implement quality control in a game where the maps are completely random.
It's a nice vision, though.
I don't think Malstrom was going for just a Mario game with a physics engine and downloadable levels.
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