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Onyxmeth said:
theRepublic said:
Noname, in your scenario, a player who gets stuck and uses this feature is eventually going to get bored of the game playing itself and quit. If this feature did not exist, a player who gets stuck will get frustrated, give up, and quit. The end result is the same, so what is the harm in trying this new feature?

If I get his replies correctly, he's basically saying exactly what you are, that it's simply not the solution Nintendo is looking for as it won't yeild any different results. There's no true harm in trying, but it is possible noname's scenario has some truth to it. It's a matter of finding the feature that assists the expanded audience into building their own skills, as opposed to witnessing someone else perform theirs. This is essentially the equivalent of watching your friend play to gain experience in a game, and I don't recall that ever having a profound effect on getting a bored or uninterested potential customer base more interested in gaming.

I think the real problem is the game this is feature is having it's test drive on. If this were Zelda it would probably be a bit more beneficial. How does one improve their platforming skills, or even have any fun watching Mario jump around and clobber enemies as 3 others are sitting down actually playing? This is a title purposely created to have multiple players actually playing it and with so many potential real life helpers assisting you in the game already, was this really the right game to try this out on? I mean it would make more sense just to have bot helpers jump in as players 2-4 if you happen to be playing be yourself, because at least you're still playing the game.

The way I see it, if this feature works as intended, great!  If it doesn't, then the end result is the same as if it wasn't there in the first place.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

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