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Katilian said:
Millennium said:

If you read the patent, you'll find that you cannot save the progress the game makes for you. "Resume playing" means you go right back to where you were when you left off; the game may have showed you a possible path, but you still have to take it yourself. NSMBWii is not a puzzle game, so you gain no advantage from doing this.

You haven't met my girlfriend, brother's girlfriend or my mum then (not that I'm singling out female gamers, these are just the first people that come to mind). Even though this isn't a puzzle game, the "obvious" path/sequence isn't always obvious to a casual gamer.

The 'obvious' path isn't necessarily easy, either: in any non-puzzle game with any quality, knowing the path is very different from walking the path. If just knowing what to do takes the challenge out of a game (other than puzzle games, obviously), then something is very wrong with the way the game is designed.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.