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NES said:
inFamous (PS3)

Review by David Jenkins - "With great power comes great responsibility" might be generally sound advice for a superhero, but in a game all you really want is the freedom to abuse that power in as entertaining a way as possible.

Although they've gotten better lately, superhero games have a poor record as they struggle to balance incredible powers with a satisfying challenge.

It's a balance this game still misses.

Curiously, and it does seem to be a genuine coincidence, this has a near identical premise to Prototype.

You play an ordinary Joe who is suddenly given superpowers by a mysterious virus, as you battle an unsympathetic government and an internal battle between doing good and only looking out for yourself.

The story's told in fits though and only comes together right at the end.

The superpower in question here is electricity. We're not comic book experts, but we think the closest analogy is Spider-Man baddy Electro.

As such you absorb electricity to power your abilities (and fall any distance).

However, this never really works quite how you'd imagine with all of the individual powers behaving exactly like pistols, sniper rifles, grenades and rocket launchers despite how they look.

The only time your electricity powers work in an Emperor Palpatine manner, with a continuous discharge of energy, is if you unlock an extra evil power.

Your karma is judged on a sliding scale, with one unique power for each extreme and a few special upgrades.

You can unlock almost everything after barely completing half of the game and yet none of them feels particularly unique or imaginative.

Set in an especially bland looking open world city, the game is heavily reminiscent of Crackdown - in that the main pleasure is simply clambering up buildings and jumping off them.

Your platforming abilities are never as extreme as Crackdown though and the controls far less reliable - sticking you to surfaces when you don't want to and managing the reverse when you do.

Just one in a litany of basic flaws.

Since the electricity powers make such little real difference to the gameplay, and since that gameplay is better implemented in other similar games, this proves disappointingly mundane.

Add in some unimaginative, linear missions and bewilderingly bad boss battles and it's almost a disaster.

Some better missions in the final third of the game save it, but there's little that's super about this title.

IN SHORT: Disappointing superhero sim, whose meagre set of powers prove to be far less exotic than you'd hope.

PROS: Jumping around an open world is always fun and the final hours finally start to hit the right notes.

CONS: Unimaginative powers, unreliable controls and bland design. Unremarkable graphics and repetitive enemies.

SCORE: 6/10 Out: Now (UK)

 

 

http://www.teletext.co.uk/gamecentral/features-reviews/287e87d3e292378af527ccb8c0a20509/inFamous+(PS3).aspx

That might be the worst review I have ever read. I'll make a note of that in the OP.



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