theRepublic said:
For the companies that do put next-generation titles out early, making a profit is tough. Namco Bandai president Takeo Takasu said his company needs to sell at least 500,000 copies of each PlayStation 3 game it creates to make a profit. Analysts predict that some other publishers will need to clear 1 million units to get in the black--and start making about $1 per game sold. The key word here is start making $1 per game sold. Think about it, if the publisher only made $1 for every game, how could they make a profit on 1 million units sold? That would only be $1 million. They take the developers portion until they make it into the black. That gives us:
$26.55 + $1.00 = $27.55 $27.55 × 500,000 ≈ $13.8 million $27.55 × 1,000,000 ≈ $28.5 million Those numbers put us in line with what we know about the costs of HD development. So overall, the picture looks like this: The publisher pays a developer a certain amount to make a game, developer makes the game, publisher publishes game, publisher takes lion's share of money until they break even, publisher makes $1 per game after that, developer makes additional money after game breaks even. |
What do you exactly mean with that part of the sentence?







