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Ari_Gold said:
superchunk said:
Probably because the missed the boat.

Option 1:
Build a super HD game costing tens of millions to directly compete with the biggest sandbox IP on the PS360.

Option 2:
Build a much improved version compared to BlackHand on Wii that was a remarkable game. Here there is no competition and we could spend a fraction of Option 1's cost.

Yeah, should have picked #2. I would have bought it as blackhand was a very very good game on Wii. The controls made the game.

or if you wanted to play the game you could get the pc version.... but you wouldn't cause you love your wii...

the problem was that the franchise never caught on, not that it was on HD consoles. Also based on impressions, the game wasn't that good. In conclusion The godfather franchise appeals more to hardcore gamers, and it was a logical choice to make it for ps3/360, but it wasn't that good of a product, it wasn't a AAA game.

so... How does playing it on PC add motion controls? My love for Wii must blinding my ability to see the instruction manual that says to swing my keboard and mouse through the air to control the characters.

I would not buy Godfather II on Wii if it used classic controller only, and I'm sure superchunk is the same way. The motion controls were perfect in blackhand and really made it stand out. EA already knew how to use the motion controls they just failed to put the game on the system that supports it.




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