Words Of Wisdom said:
You can get limitless "+ attack power badges while Mario is in danger" from the casino/game place. Then you use the BP/HP/FP switch person to give Mario only 5 HP. Now you start every battle in Danger mode and get all those +'s to attack. You just need to equip enough defense and lucky stuff to survive which really isn't too hard. Even the the final boss only hits once every like 8 attacks if you have all the Lucky stuff on and with the defense/regen stuff... you take 1 damage and regen/leech it back almost immediately. In the worst case scenario, you have life-shrooms to bring you back in case the enemy gets amazingly lucky. I never needed the shrooms for Mario but my partner went through them like water in the last fight. |
Ah I see, I haven't spent much time at the casino. I think I'll finish pit of 100 trials first to build up a ton of money then hit up the casino. I got to lvl 50 probably when I was on either chapter 2 or 3 then I quit out once I got the bigger 20 item sack. I didn't know if you died while doing that if you lost all your items and I didn't have Yoshi at the time so some of the enemies were pretty hard to defeat (the rock things especially and the flying blue turtles with spikes on their head, since I ran out of items). I had the electricfy badge on Mario so I would just do the Sweet Treat star power to regen health and let the enemy kill themselves eventually. Now that I have all the people (Yoshi is a bad ass, I even go Ms. Mowz) and I am a bunch of levels leveled it should be piece of cake. Yea, those life shrooms are nice. I get upset if my partner dies and uses one though so I usually care 3-4 on me. I wish the difficulty was a little harder. It seems I had a little harder time with Super Mario RPG than this but I enjoyed playing both. I also think Super Mario RPG made me laugh more. I loved it when Mario was about to hit that kid when they were playing with the dolls, and Bowser had a lot more funny text in Super Mario RPG.







