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No. Not many people will pay for the PSEye and the PSMotion. Besides, those experiences are based around using motion control as primary control, while Sixaxis was always meant to be supplementary. It has a major role in some games, sometimes done well (Flower) and sometimes not so well (Lair). But I would say its best use as a secondary control was in Tools of Destruction. Controlling the tornados was a bit gimmicky, but the sixaxis actually FIT in the minigames- you wondered how you'd ever used an analog stick for them.

Even a small implementation can add variety to the game. Uncharted, for example. Balancing on logs, and reaching back when holding onto a ledge. Sixaxis helps with both.



(Former) Lead Moderator and (Eternal) VGC Detective