@Azelover: The yellow part is somewhat contradicting the concept of expanding the audience and new gamers.
There's a point to take into consideration, that due to differences between Wii and PS360, the overlap between them is bigger than last gen, into which the more fierce competition, in terms of exclusives, contributes aswell.
So, it's unlikely that Wii will hit saturation earlier than PS2 did.
For the green part, weren't the sales up from last year? The demand seems to be there, only the supply has met demand.
If you can't rely on the audience that spends money into entertainment, who can you rely into? The whole industry is about these customers. The pricecut will eventually come, when there's need for one, not before. At the moment, there's not much of a reason for a pricecut.
And the blue part. "Dreamcasting" didn't happen to a product that already had established its position on the market. "Dreamcasting" happened early in its life with early adopters.
Besides, it wasn't PS2 that killed Dreamcast, it was Segas own mistakes with it and Saturn.
No matter what you want to call Natal, it's long forgotten before it reaches the market anyway, if it ever does. People are interested only in products they can buy. On top of that, there's already Eyetoy, that didn't hit the jackpot either and considering the M$ presentation, it's not likely to get any hype outside of fanboys.
If you didn't notice, M$ didn't market it with values even remotedly close to values Nintendo markets Wii.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







