@Ironman: What you fail to grasp here is, that firstly, the more sophistication you add to the system, the more limitations you set to the gamer, as well as developer. And by sophistication, i don't mean adding features, but adding precision.
Secondly, looking at how well the developers grasp Wiis controls, a console with largest installbase and cheapest to develope for, it's unlikely that the devs grasp Natal any better. What we end up having, is a game, with standard controller, you comfortably play on your couch, with a random "waggle" on screen to annoy you. The excact same thing that all the gamers complain about.
If you look at Eyetoy, there's quite a number of games that support it on PS2, but none that actually makes good use of it in it's gameplay, outside Eyetoy specific games.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







