mrstickball said:
NJ5 said:
mrstickball said: For such an uncompleted project, I don't see the Wiimote as being entirely disruptive.
We're 3 years in, and the only hailed games using the WiiMote are casual games. For disruption to happen, I'd think you not only need to disrupt what a gamer is (which Nintendo has done), but also bring vets into the fold, which Nintendo has certainly NOT done.
3 years, and I'm still waiting on an RPG that I can purchase a Wii for. Looks like NATAL may even beat them to the punch. |
Wow, those are some sweeping generalizations. There are plenty of great non-casual games on the Wii which use the Wiimote well. And how did you conclude "vets certainly didn't come into the fold"?
@JGarrett: I don't usually think in these terms (of disruption, upstream, etc).
Nevertheless, I don't see why Nintendo would specifically take aim at the upstream (if upstream means HD-graphics lovers). They're expensive customers, and Nintendo's current platforms aren't about high specs. After the success of the Wii, it seems pretty proven that Nintendo can do well with moderate advances in graphics, and I don't see them changing their strategy.
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Vets aren't coming aboard, because the HD twins are still selling rather well. Much better than any 2nd or 3rd place console has in history. This points to the fact that the market has been expanded, with the PS3/X360 getting much of the PS2/XB's core audience from last gen. That's not to say that 0% of console owners of last gen own a Wii, outside of GC owners, but I'd bet my house that the Wii has a vastly higher adoption rate by new gamers compared to the X360/PS3.
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http://www.vgchartz.com/forum/post.php?id=1643973
I saved that link for just such an occasion. Aparently, the NPD says that 70% of Wii owners also own a PS2. Those sound like vets to me, and it doesn't even take into account those who only owned a GC last generation. I would expect that to be fairly sizable as well.
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